The new game called resident evil from the house of Capcom is no longer a horror based game, but a first-person shooter type of game did they need to make the move and did it work for them?
First of all, I must say that the mere fact Capcom tried to move from horror game to a more action-oriented game is very interesting and brave as the game truly had a great deal of followers who waited for it every single year and by moving from their normal style, they might stand to lose everything.
The game is to slow these are the kind of complaints you can expect from the hardcore first person shooters players who will test Resident Evil 6 but for the hardcore horror gamers this will just be to fast.
Capcom went a little overboard with the cut scenes filling theme with endless actions for the player and making the game feeling much more annoying then fun.
Tons of cutscenes happen while your inside the game totally stopping the feeling of the game and the story, instead giving the idea that you're watching a Jams Bond movie with some interaction.
No first-person shooter player wants to move from is battlefield or call of duty game to a clunky first-person shooter that's why the controls are so big in this type of games, and Capcom didn't mange to create good controls for resident evil 6.
Can you enjoy the game? I wouldn't say enjoy but if you really want to see where the story is going, then spending a few hours finishing this game shouldn't be too much of a task.
On the other hand, Leon's campaign is the one that will usually please most of the resident evil series fan as its the closest to the old style of the game.
On the bright side, the infected killing part is at least still a lot of fun and with the extra new moves plus the old-style kick the head bashing is pretty fun.
As I mentioned before if you enjoy the zombie killing you can enjoy it even more thanks for the "Mercenaries" mode that is coming back with resident evil 6 until the clock strikes zero you can kill those infected to all your heart content.
The game mechanics are pretty much out of place as the game moved to a third-person shooter style the mechanics stayed the same. It means that if you fall down you got a lot of time until you get up waiting for the animation to finish a thing that works well when your building tension and fear in the player but not when you're trying to give him the feeling of a faced pace action game.
The game itself got lower scores on almost every gaming forum and its scored 4.5 out of 10 this stands for poor on game spot, and they claimed the game design bad.
Many old fan series say that the game is now ruined as they loved the way it was and there was no reason changing it, the new gamers aren't really happy spending the money for what they consider an half broken game. The thing that will be the most interesting is to see what will be Capcom next move will be another third person shooter try or will it be back to the origins I guess we will find out on resident evil 7.
First of all, I must say that the mere fact Capcom tried to move from horror game to a more action-oriented game is very interesting and brave as the game truly had a great deal of followers who waited for it every single year and by moving from their normal style, they might stand to lose everything.
The game is to slow these are the kind of complaints you can expect from the hardcore first person shooters players who will test Resident Evil 6 but for the hardcore horror gamers this will just be to fast.
Capcom went a little overboard with the cut scenes filling theme with endless actions for the player and making the game feeling much more annoying then fun.
Tons of cutscenes happen while your inside the game totally stopping the feeling of the game and the story, instead giving the idea that you're watching a Jams Bond movie with some interaction.
No first-person shooter player wants to move from is battlefield or call of duty game to a clunky first-person shooter that's why the controls are so big in this type of games, and Capcom didn't mange to create good controls for resident evil 6.
Can you enjoy the game? I wouldn't say enjoy but if you really want to see where the story is going, then spending a few hours finishing this game shouldn't be too much of a task.
On the other hand, Leon's campaign is the one that will usually please most of the resident evil series fan as its the closest to the old style of the game.
On the bright side, the infected killing part is at least still a lot of fun and with the extra new moves plus the old-style kick the head bashing is pretty fun.
As I mentioned before if you enjoy the zombie killing you can enjoy it even more thanks for the "Mercenaries" mode that is coming back with resident evil 6 until the clock strikes zero you can kill those infected to all your heart content.
The game mechanics are pretty much out of place as the game moved to a third-person shooter style the mechanics stayed the same. It means that if you fall down you got a lot of time until you get up waiting for the animation to finish a thing that works well when your building tension and fear in the player but not when you're trying to give him the feeling of a faced pace action game.
The game itself got lower scores on almost every gaming forum and its scored 4.5 out of 10 this stands for poor on game spot, and they claimed the game design bad.
Many old fan series say that the game is now ruined as they loved the way it was and there was no reason changing it, the new gamers aren't really happy spending the money for what they consider an half broken game. The thing that will be the most interesting is to see what will be Capcom next move will be another third person shooter try or will it be back to the origins I guess we will find out on resident evil 7.
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